Grave Decision
Call Clyde after Shift 12. Clyde is sacrificed so the pet can receive the surgery.
Empty Home
Do not call Clyde, then finish Shift 13 with less than the $250 required for surgery. Clyde lives; the pet does not.
True Ending
Do not call Clyde and have at least $250 after Shift 13. Both Clyde and the pet survive.
Ending decision table
| Call Clyde after Shift 12? | At least $250 after Shift 13? | Result |
|---|---|---|
| Yes | Not required for this route | Grave Decision |
| No | No | Empty Home |
| No | Yes | True Ending |
When each branch locks in
Personal money and the call after Shift 12 are separate decision axes. Store revenue can be spent on operating upgrades, while the ending threshold uses personal funds. The corroborated ending walkthrough places the surgery warning after Shift 10, the Clyde call after Shift 12 and the $250 resolution after Shift 13.
Three-run clean route
- Learn the station and complete combat achievements during the first story run.
- Use a high-income run for True Ending: keep Clyde alive, reject the call and reach at least $250.
- Use a low-fund run for Empty Home, again without calling Clyde.
- Use the call after Shift 12 for Grave Decision; personal funds do not replace that branch choice.
Quick answers
Frequently asked questions
How many endings are there?
Three ending achievements are documented at launch: Grave Decision, Empty Home and True Ending.
Does store revenue count toward $250?
The ending guides distinguish store revenue from personal funds. The surgery threshold uses personal money.
Can I get every ending in one normal run?
Not through one uninterrupted branch: calling Clyde and not calling Clyde are mutually exclusive choices.
Source register
Evidence used on this page
- Steam Community 100% achievement guideCommunity-tested launch-version achievement conditions by TaintedTali. Retrieved 2026-08-01.
- Destructoid endings guideCorroboration for the Night 12 choice, $250 surgery threshold and three endings. Retrieved 2026-08-01.