July 29: balance, fixes and content

  • +
    Second normal-hours gun

    A second purchasable gun can be used during regular store hours.

  • +
    Post-story Rakes

    Rakes emerge from the forest in Endless or post-story play.

  • Patience removed

    Customer patience was removed from Endless or post-story play.

  • More customers planned

    The developer says the next content update will add more customers.

July 23: six-player lobbies and fixes

Hosts can select a maximum lobby size of six. The developer states that the game remains designed and marketed for three players and warns that larger lobbies are outside the intended balance. The same update lowered Marionette health, made the jack-in-the-box louder and included other fixes.

How this tracker changes the guides

Equipment lists, customer lists, post-story behavior and connection advice carry patch-sensitive labels. Core facts such as the 13-shift structure are retained until an official source changes them.

Quick answers

Frequently asked questions

Where do these patch notes come from?

Only the official Steam Community announcement feed is treated as the source for this update tracker.

Why is the weapon page marked patch-sensitive?

The July 29 update added another purchasable gun, proving that a fixed launch list can become incomplete.

Did the player cap change?

Yes. Hosts can select up to six players, though three remains the intended maximum for balance.

Source register

Evidence used on this page

  1. Official Steam Community hub and developer updatesLaunch patches, current lobby guidance and post-launch changes. Retrieved 2026-08-01.
  2. Official Shift At Midnight Steam pageOfficial game features, modes, platforms, system requirements and roadmap. Retrieved 2026-08-01.